-
Model Kits
Atomic Mass
RPG
-
Forces of the imperium
- Adeptus Astartes
- Grey Knights
- Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Astra Militarum
- Imperial Knights
Forces of Chaos
Xenos Factions
-
Grand Alliance Order
- Cities of Sigmar
- Daughters of Khaine
- Fyreslayers
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Seraphon
- Stormcast Eternals
- Sylvaneth
Grand Alliance Death
Grand Alliance Chaos
- Beast Of Chaos
- Blades of Khorne
- Disciples of Tzeentch
- Hedonites of Slaanesh
- Maggotkin of Nurgle
- Skaven
- Slaves to Darkness
Grand Alliance Destruction
-
-
-
-
-
-
-
-
-
lords of hellas Atlas Overload expansion
lords of hellas Atlas Overload expansion
Regular Price $29.99$29.99Vendor: Red Dragon
Product Type : Board Games
Hurry! Only0units left in stock!This expansion can be used in game twofold. It will get you Garden of Hesperides and Atlas Overload expansions.
Will you help mighty Atlas carry weight of the world? Or will you steal Golden Apples from mythical Garden of Hesperides? Those expansions come in this package with:
Plastic Atlas monument (120 mm height)
15 Golden Apple tokens
Plastic weight token
Double-sided boardThis expansion will have 2 ways of usage: Atlas overload / The Garden of the Hesperides!
In Garden of Hesperides Atlas will be very unique "monument" - here are some highlights:
Starts game already fully build (miniature comes in 1 part)
Players can send up up to 6 soldiers to it (instead of priests)
Thanks to sacrificing soldiers you can collect Golden Apples
Golden Apples are your additional resource you will be exchange instantly during game for various bonuses, such us: Healing Hero wound, saving solider from death, adding army strength to battle and exchanging more Apples will grant more epic bonuses.
Atlas can carry alternative side of the board with The Garden of the Hesperides.You will be able to use model for both Atlas overload and The Garden of the Hesperides - so by adding this expansion you get 2 gameplay additions!
The Garden of the Hesperides expansion:It will create a lot of cool situation and excitment with additional resources that can be instantly used in very different situation.
In this expansion, you can choose to start with Atlas as a 4th monument. He comes into the game fully build.
Players using their normal action can send maximum of 1 hoplite from any region (this rules will be different for 2 players) under Atlas. They stay there until all 6 slots will be covered (building monuments have no effect on them). Once 6 slots are fully covered, all players sacrifice hoplites to Atlas and in return he steals Golden Apples from Garden of the Hesperides.
Each player will get as many Golden apple tokens as many hoplites he had under monument.
Golden apples can be "consumed" at any time of the game and will have various effects: From healing hero wounds, saving hoplite's, adding strength to battle to more powerful effects if you will choose to consume more then one apple.
Reminder - Atlas Overload rulesThis expansion will negate winning condition, that the game ends once any monuments gets fully build.
You will place Atlas miniature next to a Board with Atlas Overload board and place "weight" token on 0 on the track. Whenever a new temple / part of monument or monster will appear on the Board - you will be adding weight on Atlas shoulder.
Once weight token will reach 12, Atlas systems shut-down and his crisis procedures are starting. From now on at the end of every players turn, you will decrease the weight value by 1. Once it will reach 0 - Atlas systems shut down completely and world falls apart. All players loose the game.
But you can help Atlas carry his weight! You will put "Aid to Atlas" quest token in one of the regions. Players can delegate their heroes to help atlas - if they will, they are removing their hero out of the board for the rest of the game, but increase the weight track by the value of their strength (so "add turns").
This expansion will change a little bit dynamics of the game and create a ticking "clock" that will count the time before the inevitable end of the game.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@red-dragon.ca. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@red-dragon.ca.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Red-DragonCA Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'