Skip To Content
Translation missing: en.sections.collection_template.product_count
-
Konflikt '47 Rulebook
Konflikt '47
Since its introduction in late 1945, the Coyote has served with distinction in all theatres and environments. Manouverable, well-armed, and mechanically reliable the Coyote has proven adaptable to ...
-
Konflikt '47 Rift Dice - Red
Konflikt '47
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. Thes...
-
Allied Coyote/Guardian Light Walker
Konflikt '47
Since its introduction in late 1945, the Coyote has served with distinction in all theatres and environments. Manouverable, well-armed, and mechanically reliable the Coyote has proven adaptable to ...
-
Konflikt '47 Starter Set
Konflikt '47
It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scie...
-
Konflikt '47 Rift Dice - Green
Konflikt '47
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. Thes...
-
Konflikt '47 Rift Dice - Grey
Konflikt '47
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. Thes...
-
Soviet Ursus Infantry
Konflikt '47
The Soviets developed a weapon utilising Ursine DNA to create an 8ft tall man/bear hybrid that could go toe-to toe with any enhanced infantry on the battlefields of 1947. Powerful, but lacking cont...
-
German Army Starter Set (2016)
Konflikt '47
As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed fro...
-
-
-
Axis Stahltruppen Heavy Infantry
Konflikt ’47
Grind the enemies of the Axis under your armoured boots!
Intended to spearhead assaults on the most heavily fortified strongpoints, and clad in armour the equal of many earlier tanks, the Stahltru...
-
Konflikt '47 Axis Starter Army
Konflikt '47
March to war under the banner of the Axis!
With the downfall of the Third Reich and the sudden rise of the shadowy Green Vault, Axis forces have consolidated into a single monolithic entity. Altho...
-
Soviet Mastadon Heavy Walker
Konflikt '47
Since its introduction in late 1945, the Coyote has served with distinction in all theatres and environments. Manouverable, well-armed, and mechanically reliable the Coyote has proven adaptable to ...
-
British Starter Set (2016)
Konflikt '47
March 1947. Europe is gradually emerging from it's most severe winter in living memory. Dug in through the winter, British and Commonwealth troops prepare to begin the last push into Germany.
Setba...
top
Added To Cart :
Add To Cart Failed :
prouduct successfully added to wishlist !
Red-DragonCA
Grading Guide

'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'

'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'

'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'

'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'

'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
'
'