Assassin's Creed: Arena
Game description from the publisher:
In Assassin's Creed: Arena – based on the Assassin's Creed video game series from Ubisoft – players compete to uncover the best targets for assassination, but before you can go in for the kill, sometimes you have to deal with pesky guards as well as your opponents. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory.
At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be.
Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die — but just like in a video game, you will soon respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards.
Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward!
Refunds and returns
Event tickets, pre-orders and discounted Items are final sale therefore are not returnable.
Charge backs or Paypal claims issued will result in a ban from all future events we host, co-host or sponsor.
Tickets are transferable from player to player.
You have 30 days from the purchase of a product to make an exchange return in store on sealed products only. Trading cards are non returnable so that we can guarantee they remain tamper free.
If your purchase has a manufacturing defect you can contact the manufacturing company directly for a replacement.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right. In the case of damaged or defective products the manufacturer will need to supply replacements and contact to them directly. If you require contact information we can provide this.
Exceptions / non-returnable items
Pre-order items are non refundable and no returnable. Trading card game products (Pokemon, Magic: the gathering, Flesh and blood, Yu-Gi-Oh! etc) are all sales final. All defects need to be brought to the distributor for replacement.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too. Pre-orders are sales final but if requested to be refunded will incure a 10% restocking fee.
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