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topThere are 3061 productsSort
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Seismic Stir (Red) [EVR030] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Guardian Cost: 2 Create 3 Seismic Surge tokens. Go again
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Seismic Stir (Blue) [EVR032] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Guardian Cost: 2 Create a Seismic Surge token. Go again
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Runechant [EVR119] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Token Subtype: Aura Rarity: Common Class: Runeblade Cost: 0 Power: 0 (Auras stay in the arena until they are destroye...
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Runeblood Incantation (Blue) [EVR109] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Runeblade Cost: 1 Power: 0 Go again Runeblood Incantation enters the arena w...
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Rotary Ram (Yellow) [EVR083] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Mechanologist Cost: 0 The next Mechanologist attack action card you play this turn gains +3[...
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Rotary Ram (Red) [EVR082] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Mechanologist Cost: 0 The next Mechanologist attack action card you play this turn gains +3[...
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Rotary Ram (Blue) [EVR084] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Mechanologist Cost: 0 The next Mechanologist attack action card you play this turn gains +3[...
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Ride the Tailwind (Yellow) [EVR045] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 0 Power: 2 When Ride the Tailwind hits, the next attack acti...
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Ride the Tailwind (Red) [EVR044] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 0 Power: 3 When Ride the Tailwind hits, the next attack acti...
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Ride the Tailwind (Blue) [EVR046] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 0 Power: 1 When Ride the Tailwind hits, the next attack acti...
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Release the Tension (Blue) [EVR093] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Ranger Cost: 0 Power: 0 Your next arrow attack this turn gains +1[Power] and "Defense reacti...
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Reek of Corruption (Yellow) [EVR114] (Everfest) 1st Edition Rainbow Foil$0.30Set: Everfest Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 3 If you have played or created an aura th...
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Reek of Corruption (Yellow) [EVR114] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 3 If you have played or created an aura this tu...
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Reek of Corruption (Blue) [EVR115] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 2 If you have played or created an aura this tu...
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Reek of Corruption (Red) [EVR113] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 4 If you have played or created an aura this tu...
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Read the Glide Path (Blue) [EVR102] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action ...
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Read the Glide Path (Yellow) [EVR101] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Ranger Cost: 0 Power: 0 Your next arrow attack this turn gains +2[Power]. Opt 1 (Look at t...
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Pyroglyphic Protection (Yellow) [EVR132] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Aura Rarity: Common Class: Wizard Cost: 2 Power: 0 If your hero would be dealt arcane damage, prevent...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Red-DragonCA Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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