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topThere are 3061 productsSort
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Outland Skirmish (Blue) [EVR068] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Common Class: Warrior Cost: 0 Your next 1H weapon attack this turn gains +1[Power]. The next time a weapon...
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Macho Grande (Yellow) [EVR028] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Guardian Cost: 7 Power: 9 Dominate (The defending hero can't defend Mach...
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Macho Grande (Red) [EVR027] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Guardian Cost: 7 Power: 10 Dominate (The defending hero can't defend Mac...
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Life of the Party (Yellow) [EVR162] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Generic Cost: 2 Power: 3 You may discard or destroy a card you control nam...
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Life of the Party (Blue) [EVR163] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Generic Cost: 2 Power: 2 You may discard or destroy a card you control nam...
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In the Swing (Yellow) [EVR064] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Attack Reaction Rarity: Common Class: Warrior Cost: 0 Power: 0 Play In the Swing only if you have attacked 2 or more ti...
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In the Swing (Red) [EVR063] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Attack Reaction Rarity: Common Class: Warrior Cost: 0 Play In the Swing only if you have attacked 2 or more times with we...
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In the Swing (Blue) [EVR065] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Attack Reaction Rarity: Common Class: Warrior Cost: 0 Power: 0 Play In the Swing only if you have attacked 2 or more ti...
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High Striker (Yellow) [EVR165] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Generic Cost: 2 The next time an attack you control hits this turn, create 4 Copper tokens. Go...
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High Striker (Red) [EVR164] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Generic Cost: 1 The next time an attack you control hits this turn, create 6 Copper tokens. Go...
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High Striker (Blue) [EVR166] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Generic Cost: 3 The next time an attack you control hits this turn, create 2 Copper tokens. Go...
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High Roller (Yellow) [EVR006] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Brute Cost: 0 Intimidate (Target hero banishes face down a random card from their hand. At the...
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Fatigue Shot (Yellow) [EVR095] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 4 (Arrows can only be played from arsenal an...
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Fatigue Shot (Blue) [EVR096] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 3 (Arrows can only be played from arsenal an...
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Emeritus Scolding (Yellow) [EVR126] (Everfest) 1st Edition Normal$0.30Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Rarity: Rare Class: Wizard Cost: 2 Power: 0 Deal 3 arcane damage to target hero. If Emeritus Scolding is played ...
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Drowning Dire (Yellow) [EVR111] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 4 If you have played or created an aura this tu...
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Drowning Dire (Red) [EVR110] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 5 If you have played or created an aura this tu...
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Drowning Dire (Blue) [EVR112] (Everfest) 1st Edition Normal$0.20Set: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 2 Power: 3 If you have played or created an aura this tu...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Red-DragonCA Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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