morels
The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.
Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.
Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.
Shipping to USA
Due to U.S. tariff policies and carrier requirements that shippers cover any unpaid import fees, automatic shipping to the United States has been temporarily disabled. U.S. orders will now be processed by request only.
Please contact us at reddragonottawa@gmail.com to arrange your order. Thank you for your understanding!
Refunds and returns
Event tickets, pre-orders and discounted Items are final sale therefore are not returnable.
Charge backs or Paypal claims issued will result in a ban from all future events we host, co-host or sponsor.
Tickets are transferable from player to player.
You have 30 days from the purchase of a product to make an exchange return in store on sealed products only. Trading cards are non returnable so that we can guarantee they remain tamper free.
If your purchase has a manufacturing defect you can contact the manufacturing company directly for a replacement.
Store credit may not be used on preorder products, or within the one-week-window of releases - any orders placed online will be result of cancellation and return of funds.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right. In the case of damaged or defective products the manufacturer will need to supply replacements and contact to them directly. If you require contact information we can provide this.
Exceptions / non-returnable items
Pre-order items are non refundable and no returnable. Trading card game products (Pokemon, Magic: the gathering, Flesh and blood, Yu-Gi-Oh! etc) are all sales final. All defects need to be brought to the distributor for replacement.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too. Pre-orders are sales final but if requested to be refunded will incure a 10% restocking fee.
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