SCYTHE
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Refunds and returns
Event tickets, pre-orders and discounted Items are final sale therefore are not returnable.
Charge backs or Paypal claims issued will result in a ban from all future events we host, co-host or sponsor.
Tickets are transferable from player to player.
You have 30 days from the purchase of a product to make an exchange return in store on sealed products only. Trading cards are non returnable so that we can guarantee they remain tamper free.
If your purchase has a manufacturing defect you can contact the manufacturing company directly for a replacement.
Store credit may not be used on preorder products, or within the one-week-window of releases - any orders placed online will be result of cancellation and return of funds.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right. In the case of damaged or defective products the manufacturer will need to supply replacements and contact to them directly. If you require contact information we can provide this.
Exceptions / non-returnable items
Pre-order items are non refundable and no returnable. Trading card game products (Pokemon, Magic: the gathering, Flesh and blood, Yu-Gi-Oh! etc) are all sales final. All defects need to be brought to the distributor for replacement.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too. Pre-orders are sales final but if requested to be refunded will incure a 10% restocking fee.
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