Scythe: Wind Gambit

Scythe: Wind Gambit

Scythe: Wind Gambit

$29.99 $49.99

Vendor: Red Dragon

Product Type : Board Games

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Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

 Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

 Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Scythe: The Wind Gambit is now available from retailers worldwide.

Shipping to USA

Due to U.S. tariff policies and carrier requirements that shippers cover any unpaid import fees, automatic shipping to the United States has been temporarily disabled. U.S. orders will now be processed by request only.

Please contact us at reddragonottawa@gmail.com to arrange your order. Thank you for your understanding!

Refunds and returns

Event tickets, pre-orders and discounted Items are final sale therefore are not returnable. 

Charge backs or Paypal claims issued will result in a ban from all future events we host, co-host or sponsor.

Tickets are transferable from player to player.

You have 30 days from the purchase of a product to make an exchange return in store on sealed products only. Trading cards are non returnable so that we can guarantee they remain tamper free.

If your purchase has a manufacturing defect you can contact the manufacturing company directly for a replacement.

Store credit may not be used on preorder products, or within the one-week-window of releases - any orders placed online will be result of cancellation and return of funds.


Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right. In the case of damaged or defective products the manufacturer will need to supply replacements and contact to them directly. If you require contact information we can provide this. 


Exceptions / non-returnable items
Pre-order items are non refundable and no returnable. Trading card game products (Pokemon, Magic: the gathering, Flesh and blood, Yu-Gi-Oh! etc) are all sales final. All defects need to be brought to the distributor for replacement.


Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.


Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too. Pre-orders are sales final but if requested to be refunded will incure a 10% restocking fee.